Wesnoth logo
Wesnoth Units database

Mermaid Enchantress

(image)

Mermaids, like elves, have a powerful and native ability in magic, though theirs is considerably different than that of the elves. Those who master this ability are held in high regard, and their skill is used in a multitude of crafts, many of which humanity would never dream. The obvious use in war is forbidden against their own race - this power is the greater part of what protects their people from the monsters that wander out of the abyss.

Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent.

Advances from: Mermaid Initiate
Advances to: Mermaid Siren
Cost: 33
HP: 38
Movement: 6
XP: 90
Level: 2
Alignment: lawful
IDMermaid Enchantress
Abilities:
(image)staff
impact
9 - 1
melee
(image)water spray
impact
14 - 2
ranged
magical
Resistances:
blade0%
pierce0%
impact0%
fire0%
cold20%
arcane0%
TerrainMovement CostDefense
Castle140%
Cave320%
Coastal Reef270%
Deep Water150%
Flat230%
Forest530%
Frozen230%
Hills530%
Impassable-0%
Mountains-0%
Mushroom Grove320%
Sand230%
Shallow Water160%
Swamp160%
Unwalkable-0%
Village140%